
Maybe now that they actually look steady and clean when the mouse is still, I'm just noticing aliasing when I move the mouse? I don't know if this is related to v-sync, g-sync, fps, or is this maybe just what aliasing looks like on PC? I'm so used to console aliasing where edges are always, always shaking, and looking terrible. Basically everything looks good except when inside, or with objects in front of the character pretty close, especially edges like the edge of walls or big square dressers with lots of edges, when you pan the camera/mouse quickly, or even slowly, the edges blur and almost stutter a little bit. I tried with v-sync turned off also, now it's back on. I had the same problems anyway when I tried 60 and 58 fps in the peak limiter. 73 or 75 doesn't go into 144 evenly so I'm confused why that was recommended but it was. Long story short: G-sync is still on, I set FPS Peak Limiter in Nvidia Interpreter to 73 FPS (like 75 but better for v-sync apparently), while the monitor's native refresh is still 144hz. So I looked up fixes and ended up downloading Nvdia Interpreter or something. Apparently you can't play Fallout 4 at 144hz because the gameplay is tied to the FPS. It seemed to be working fine until the terminal glitch happened. I optimized the geforce experience, left everything else alone, had the refresh rate set to 144hz, and played.

I have a 1440p 144hz monitor, and Fallout 4 is the first game I've played on my new PC.
